[MUD-Dev] DGN: Reasons for play [was: Emergent Behaviors spawned from...]

Lydia Leong lwl at black-knight.org
Wed Jul 27 20:44:44 CEST 2005


On Jul 26,  7:46pm, Yggdrasil wrote:

> My point to all of this is that I think we have focused overmuch
> on the punishments and rewards and not nearly enough on what
> triggers us to "chase" those rewards.  This research may also go
> some way to explain why we keep seeking the seeking itself,
> despite the fact that nearly everyone expresses dissatisfaction
> with the rewards themselves.

It's worth considering Bruce Alexander's "Rat Park" experiments in
relation to addictive behavior in MMOGs, especially if you combine
those findings (disputed but highly interesting) with Nick Yee's
research into "problematic usage".


	-- Lydia
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