[MUD-Dev] DGN: Reasons for play [was: Emergent Behaviors spawned from...]
Paolo Piselli
ppiselli at yahoo.com
Fri Jul 29 16:11:45 CEST 2005
--- Damien Neil <damien.neil at gmail.com> wrote:
> Achiever and killer behavior is completely different.
Why are we still arguing Bartle's Types when Nick Yee is doing such
wonderful empirical research? Your statement is contrary to the
evidence: "Achieving and Competing: While Bartle proposed that
Achievers and Griefers were separate Types, they are in fact fairly
correlated with each other. The Advancement and Competition
subcomponents are correlated at r = .41, p < .001." from here:
http://www.nickyee.com/daedalus/archives/001298.php?page=8
On limitations of Bartle's model:
http://www.nickyee.com/daedalus/archives/001298.php?page=2
More on these limitations:
http://www.nickyee.com/daedalus/archives/001304.php?page=3
Nick's work should pretty much be considered required
reading for discussions of player motivations.
-Paolo
Paolo Piselli
ppiselli at yahoo.com
www.piselli.com
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