[MUD-Dev] DGN: Reasons for play [was: Emergent Behaviors spawned from...]

Paolo Piselli ppiselli at yahoo.com
Fri Jul 29 16:11:45 CEST 2005


--- Damien Neil <damien.neil at gmail.com> wrote:

> Achiever and killer behavior is completely different.

Why are we still arguing Bartle's Types when Nick Yee is doing such
wonderful empirical research?  Your statement is contrary to the
evidence: "Achieving and Competing: While Bartle proposed that
Achievers and Griefers were separate Types, they are in fact fairly
correlated with each other. The Advancement and Competition
subcomponents are correlated at r = .41, p < .001."  from here:

  http://www.nickyee.com/daedalus/archives/001298.php?page=8

On limitations of Bartle's model:

  http://www.nickyee.com/daedalus/archives/001298.php?page=2

More on these limitations:

  http://www.nickyee.com/daedalus/archives/001304.php?page=3

Nick's work should pretty much be considered required
reading for discussions of player motivations.

-Paolo

Paolo Piselli
ppiselli at yahoo.com
www.piselli.com
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