[MUD-Dev] Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population]
Michael Chui
blizzard36_2002 at yahoo.com
Wed Jun 8 18:34:42 CEST 2005
--- cruise <cruise at casual-tempest.net> wrote:
> A sudden thought hit me just after I'd read this: Have any games
> tried not having a built-in currency?
> ie. The game starts with /only/ a barter system, but there is a
> crafting system that would allow creation of jewellry and such.
> How long would it take players to agree common equivalences, and
> have characters working as dedicated minters producing "coinage"?
A Tale In The Desert has attempted this and players began printing
their own currency, if I recall the story correctly. Anyone have the
details of it?
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