[MUD-Dev] Blog about GDC implies changes to MMORPG population
Amanda Walker
amanda at alfar.com
Wed Jun 15 18:11:39 CEST 2005
On Jun 14, 2005, at 4:00 PM, Allan Hill wrote:
> --- Damion Schubert <ubiq at austin.rr.com> wrote:
>> The actual act of crafting was, for me, merely the middle step.
>> The fun was getting the goods, and then selling it.
> That might make you a merchant, not a crafter, in a game that
> supported both... ;-) You hire out the crafting step.
No game except for Second Life (which is arguably not a game)
supports "real" crafting, though. Most MMORPG crafting has about as
much "craft" as putting nickels into a soda machine and pressing the
button.
Amanda Walker
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