[MUD-Dev] DGN: Lords, Vassals, Serfs and the Clergy
Rayzam
rayzam at travellingbard.com
Wed May 11 10:28:30 CEST 2005
"Jaycen Rigger" <jaycen.rigger at sbcglobal.net> wrote:
> (Why player governments never work in fantasy MMORPGs)
> I've been on a lot of 'player-run' servers. I've been a Game
> Master (GM) on a few. One concept that never works out is a
> player-run city. The reasons for this vary, but rarely do those
> reasons have much to do with the ability of the 'mayor' to be a
> good leader. The problem is that designers don't write game
> mechanics to handle the position.
> Sadly, administrators think that voting (handled either by the
> players, or by a GM) is a good way to choose a ruler.
I'm confused by what I read as conflicting statements. If
administrators/GMs choosing a ruler is inherently bad, then how is
GMs choosing clergy who gets to choose the ruler any different,
other than being removed 1 step?
rayzam
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list