[MUD-Dev] SOC: Will companysanctioned cheating hurttheMMOcommunity?
Derek Bryan
frakkle at zugzug.net
Wed May 18 19:02:47 CEST 2005
<EdNote: Attribution fixed.>
On Tue, 17 May 2005 12:47:14 +0000
cruise <cruise at casual-tempest.net> wrote:
> ghovs spake thusly...
>> Sean Marshall wrote:
> Depends on whether the results were the same as with golf. I could
> have the best golfing equipment known to man, but if I played
> Tiger Woods I'd get laughed off the course. In MMO's the equipment
> maketh the man, for the most part, and the competition between the
> two would be much closer.
> If that ever changes, and a poorly equipped good player can beat a
> new player with uberloot, then you might find a lot less
> complaints about people ebaying high-end stuff.
Guild Wars' system makes skill usage / tactics and allocation of
attributes king. Equipment only matters so much. I quote it
because it is an MMO that is based largely on a player knowing what
he is doing with his skills.
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