[MUD-Dev] NPR - 'Virtual' Virus Sheds Light on Real-World Behavior
Zach Collins (Siege)
siegemail at gmail.com
Thu Oct 6 17:47:04 CEST 2005
>>From "All Things Considered", October 5, 2005 =B7 A recent outbreak
of a "plague" in a popular online game has scientists considering
how the virtual world may provide clues to what people would do in
real-world pandemics. In the role-playing game World of Warcraft, a
"corrupted blood" spell killed characters and affected players in
unexpected ways.
http://www.npr.org/templates/story/story.php?storyId=3D4946772
(Streaming audio only)
Text summary:
Due to a bug, a spell in WoW spread its effects to other
characters after being cast, causing a deadly epidemic. While this
bug has been fixed, the reactions of the characters have caught
the attention of epidemiologists. One such scientist has asked
Blizzard if she can join up and study these effects; and Blizzard
has mentioned that this occurrence was actually popular enough
that they would definitely consider releasing an intentional magic
plague (with non-lethal effects) as part of an in-game event at
some later time.
--
Zach Collins (Siege)
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