[MUD-Dev2] [REPOST] DGN: Text MUDs; in need of an (r)evolution?

willow reed willowreed at gmail.com
Thu Aug 3 22:55:13 CEST 2006


On 7/11/06, MUD-Dev2 Admin <admin at mud-dev.com> wrote:

> * Original Poster:  John Mauney
> * montyculligan at gmail.com
>
> - Text MUDs should no longer require any kind of previous
> knowledge with the genre. As a new player, I should be able to
> start the game instantly and never feel as if I'm lost in some
> arcane activity of which I have no clue where to go next. MUDs are
> notorious for having poor help files, or help files that must be
> read entirely out of context to the situations of which the
> documentation describes.

Yeah but that arcane quality is one of the things that I enjoy about the genre.  There are so many "easy" (not easy to play but easy to get into playing immediately) games that having that one last bastion of geekiness is, to me, a great thing.

I was online in the days of old, before the word "internet" immediately meant only the web and its been an irritant to me that everybody and their mother is now online.  The online experience has been dumbed down to the point of idiocy.

Long time ago, I came into contact with really intelligent people in the online world. I miss that..henceforth my being on this list :)

I guess I have a mean exclusionary streak in me.....

Wils





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