[MUD-Dev2] DESIGN: MUD tutorials

Chris Richards doktorstick at gmail.com
Tue Aug 29 14:48:15 CEST 2006


On 8/21/06, Mike Rozak <Mike at mxac.com.au> wrote:
> PS - I'm even more interested in tutorial tips targeted at completely-new never-played-a-MUD-before players, the sort you attract from casual web sites. The tutorial is for my game, preliminary web site at http://www.mxac.com.au/mif

I've seen more and more games provide short, concise tutorials at the
relevant moment.  For instance, "You can pick up the torch by typing
'get torch'." when the character first encounters a lootable object.
It's relatively unobtrusive, can be disabled with a single command for
the experience player, and it does not overload the player with
information.

Any stats on player retention for these types of tutorials?

Cheers,
Chris



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