[MUD-Dev2] [DESIGN] Kill Smarter...Not Harder (Player vs. Monster)

cruise cruise at casual-tempest.net
Fri Nov 3 11:47:36 CET 2006


Thus spake John Buehler...
> Here's another alternative for you: dovetail human control with software AI.
> If AI can only handle simple directives, then having human beings handle the
> higher order decision-making.  I use the phrase "NPC Wranglers" to cover the
> notion; gamemasters whose sole job is to give instructions to NPCs to get
> them to do things.  This can happen either in advance or in real time.

Why just GM's? I assume technical reasons currently, but in the future, 
is there any reason to not have an MMORTS? Instead of gaining levels, 
you could advance up the chain of command, for example. Mind you, in the 
future I imagine we may have MMO versions of the Battlefield series 
(which is heading that way already with the persistance and unlocks).

What other genres could work in an MMO setting?



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