[MUD-Dev2] [Off Topic] Have impatient players ruined 'The Ship'?

Johnicholas Hines johnicholas.hines at gmail.com
Fri Oct 6 03:27:28 CEST 2006


On 10/1/06, William Leader <leader at k2wrpg.org> wrote:
> has anyone else seen/played this game and have any thoughts on how one
> could push the round time back to longer times on popular servers,
> (aside from the obvious patch the server so rounds can not be shorter
> than X). I don't want to punish players that want short round times, but
> I think players who want the longer round time as the game was designed
> should have the opportunity to play that way.

I have not seen/played this game. However, my idea is that one should
not try to "push the round time back on popular servers".
The community around the short round time variant has a communal
memory of switching away from the long round time variant. Persuading
them to revert would be much more difficult than introducing a new
variance (a new weapon, perhaps). Even that would be chancy. (As a
rule, many new ideas are proposed, and only a few become staples.)

Instead, host your own long-format games, and persuade your friends to
play. Eventually, you may be able to get other Ship newbies to join
your long-format games. If you're very very lucky, you may get a
second community.

Give up on converting people who have chosen short over long to
rechoose long over short.

Just my 2 cents,

Johnicholas



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