[MUD-Dev2] [DESIGN] *Starting* Real Currency Based Worlds

Michael Hartman mlist at thresholdrpg.com
Mon Oct 30 13:08:47 CET 2006


William Leader wrote:
> Consider this, When playing a game with real currency, then players have 
> the choice of investing two things into the game instead of just one. 
> Normally you just have time, but this allows time and money to be put 
> into a game. This will create a disparity between haves and have-nots. 

There is already a huge disparoty between haves and have-nots in MMOs. 
But right now, time is the only factor in who has and who has not.


-- 
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994



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