[MUD-Dev2] Risk vs Reward [was: Value]
Mike Rozak
Mike at mxac.com.au
Wed Sep 13 15:21:38 CEST 2006
Cruise wrote:
> "Risk" is presumably risk of defeat in combat - but what then are you
> actually risking?
I came up with the following list, included in
http://www.mxac.com.au/drt/Choice2.htm.
- Loss of time (lose equipment = money = time)
- Delay in playing (sit and wait to heal)
- Loss of an enjoyable experience (make a mistake, get teleported to the
back of beyond, and spend an hour walking back)
- Loss of content (make a mistake, and no longer able to access Dungeon X)
- Loss of friendships (not exactly part of the official game design, but a
possibility in a MMORPG)
Mike Rozak
http://www.mxac.com.au
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