[MUD-Dev2] Importance of emoting (Was: A rant againstVanguardreviews and rants)

Mike Sellers mike at onlinealchemy.com
Tue Apr 10 11:32:22 CEST 2007


Tess Snider wrote:
> When I said that TSO brought in "too much" of the Sims, it would have
> been more accurate to say that it brought in the wrong things. There
> are events that may make you laugh from schadenfreude in The Sims, but
> instead make you feel shame, when they happen to YOU.  It's just not
> funny when your avatar pisses himself.  And how am I supposed to be
> social when my character has to go to bed?  Those things really didn't
> belong in an avatar game, in my opinion.

Yeah, exactly.  The differentiation between remote/pet game and me-as-avatar
game was not handled well.  Which is not to say that it *can't* be handled
well.  The Sims tapped a very deep vein of social interaction that hasn't
been hit nearly as well before or since.  
 
> Anyway, now you've got me curious what you're up to. :P

You'll have to wait and see.  But look: Raph is doing cool stuff.  That's
what you want to be curious about! ;-)

Mike Sellers





More information about the mud-dev2-archive mailing list