[MUD-Dev2] [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system]
Morris Cox
morriscox at gmail.com
Fri Apr 13 10:57:07 CEST 2007
On 4/11/07, Caliban Darklock <cdarklock at gmail.com> wrote:
> On 4/10/07, Miroslav Silovic <miroslav.silovic at avl.com> wrote:
> >
> > Premise 1 is easily attacked: MMOGs are by definition big - that's the
> > part of what "massive" means. Space taken by any individual player is
> > negligible compared to the overall world size.
>
> Negligible damage is still damage.
It might be damage, but so minimal that it's not worth bothering
about. I rather think about other matters.
> But it's not the right network effect. I specifically stated the
> network effect of PLAYING TOGETHER. If the player is not playing with
> others - the very definition of a toy - then he is not part of that
> network effect.
It seems that by your definition, solitaire card games like Klondike
are not a game.
--
Morris Cox
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