[MUD-Dev2] [DESIGN] Consensus and control [was: What is a game? (again)]

cruise cruise at casual-tempest.net
Mon Apr 16 00:07:04 CEST 2007


Thus spake Caliban Darklock...
> On 4/12/07, cruise <cruise at casual-tempest.net> wrote:
>> Well, yeah - as you reduce the number of players, the opportunity for
>> disagreement lowers. That's the easy case - what needs to be figured out
>> is how to apply it to increasing numbers of players.
> 
> I think we already know how to do this.
> 
> - Heavy qualification: not everyone gets to play

Reducing he number of players.

> - Strong self-selection: those who already play do most of the recruiting

Limiting the number of incoming players.

> - Ruthless elimination: those who play improperly are removed quickly

Reducing the number of players.

> This does not dovetail well with a subscription model.

Or with a large number of players, which was the original problem :P



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