[MUD-Dev2] [DESIGN] Rewards
    cruise 
    cruise at casual-tempest.net
       
    Mon Apr 16 00:07:07 CEST 2007
    
    
  
Thus spake Raph Koster...
>>> c) Players will choose to do an unfun thing endlessly if there's a
>>> reward for it
>>> d) Players will neglect fun things if it causes them to fall behind
>>> in a rat race.
**snip**
> Because of c) and d). In short, players don't need rewards if the
> activity is enjoyable, but they will blithely ignore enjoyable
> activities if something else is rewarded. It's an opportunity cost
> question for them. Most people do not stop to smell the roses.
[NB: I'm switching to Mike Seller's extrinsic/intrinsic terminology for 
rewards, rather than end-result/inherently enjoyable, for consistency]
But if there is no (extrinsic) reward (and thus no rat-race) then 
neither c) or d) are a problem. Or were you including intrinsic rewards 
  (in which case then I understand and agree)?
    
    
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