[MUD-Dev2] [DESIGN] Ray traced environments
Chris Richards
doktorstick at gmail.com
Tue Apr 17 09:42:45 CEST 2007
On 3/19/07, Mike Rozak <Mike at mxac.com.au> wrote:
> - What does provide a huge improvement is stochastic ray tracing, which
> produces correct soft shadows, blurry reflections, diamonds, wine-glass
> effects, good motion blur, and secondary light bounces. It's 10x-1000x as
> slow as ray tracing though.
www.projectoffset.com
Their game smells of a technology demo for their Offset Engine, but
with more game than Doom 3. Its marketecture contains a lot of the
buzzwords; one of their big points is the real-time cinematic quality
including motion blur. Their small team has created quite the buzz,
and their demos impress.
Cheers,
Chris
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