RE : [MUD-Dev2] [DESIGN] Rewards

Jean, Yannick yannick.jean at cgi.com
Wed Apr 18 12:27:36 CEST 2007


Mike Sellers wrote:
> (...)
> ask yourself what your main WoW character's uber
> set of purple armor *means* to you if there was never anyone else around
> to see it

The player of single player game, and to a lesser extent the "solo-only" player, love their loot as much as the other guy without any kind of social reward.
 
Social reward is not the cup of tea of all players.



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