RE : [MUD-Dev2] [DESIGN] Rewards
Jean, Yannick
yannick.jean at cgi.com
Wed Apr 18 12:27:36 CEST 2007
Mike Sellers wrote:
> (...)
> ask yourself what your main WoW character's uber
> set of purple armor *means* to you if there was never anyone else around
> to see it
The player of single player game, and to a lesser extent the "solo-only" player, love their loot as much as the other guy without any kind of social reward.
Social reward is not the cup of tea of all players.
More information about the mud-dev2-archive
mailing list