[MUD-Dev2] [DESIGN] Rewards
Sean Howard
squidi at squidi.net
Wed Apr 18 12:49:11 CEST 2007
"Raph Koster" <raph at areae.net> wrote:
> BTW, I regard it as very very hard to get away from extrinsic rewards
> altogether. Social metrics in particular arise spontaneously whether we
> want them to or not.
Here's an odd thought. Couldn't you design a MMORPG which used rewards
ONLY to encourage players NOT to be reward orientated or competitive?
--
Sean Howard
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