[MUD-Dev2] [TECH] Client time-server time sync
Roger D Vargas
luo_hei at yahoo.es
Mon Apr 23 10:04:08 CEST 2007
Yesterday I was talking to a friend and he insisted in the need of
having perfectly synchronized server and client time, among other
things, to calculate movements. I had thought that such thing was not
needed, as I just need the notification of move start and figure out
every certain time the location of player until a move stop notification
arrives. Am I wrong about this?
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