[MUD-Dev2] [DESIGN] Rewards
Mike Sellers
mike at onlinealchemy.com
Wed Apr 25 00:02:24 CEST 2007
Yannick Jean wrote:
> On 4/23/07 Jeffrey Kesselman wrote :
>
> >> On 4/18/07, Yannick Jean wrote:
> >> (...)
> >> Social reward is not the cup of tea of all players.
> >
> > Certainly, but to many of the kinds of player attracted to MMOs it is.,
> >
> > Less face it, MMO gameplay sucks rocks. There are lots of good
> > reasons for this but at the end of the day, thats the result.
> >
> > Why then are they hugely popular? I'd argue because human beings,
> > even the most socially retarded (and god we see those in any MMO) are
> > inherently social beings. And they come online for that social
> > contact.
> > (...)
>
> I disagree.
>
> I think a good part of actual MMORPG players prefer soloing or playing
> in near total social isolation rather than the social playing so many
> designers are promoting.
According to Nick Yee's data on the Daedalus Project, socialization is only
slightly second to achievement gameplay as a motivation for MMOG players.
And that's _current_ players, so it doesn't include those who would like to
socialize more and whack things less.
These also aren't exclusive: achievers like to socialize in various forms
just like everyone else. Yes, some solo more than others, but overall
socialization is a huge (and largely untapped) motivation for playing MMOs.
Mike Sellers
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