[MUD-Dev2] [DESIGN] Rewards
cruise
cruise at casual-tempest.net
Thu Apr 26 10:42:35 CEST 2007
Thus spake Sean Howard...
> Though I would never use temperment to predict behavior, or even explain
> it (after reading through that stuff, it becomes really easy to say "Oh,
> you're a rational, of course YOU'D say that"). However, I think there is a
> fundamental lesson there that people are different. That they do things
> for different reasons. What you hold to be important maybe worthless to
> somebody else at a very basic, fundamental level - but there's a good,
> solid reason for that. It's okay. You aren't wrong and they aren't wrong.
> Only different.
>
> I bring this up because we seem to keep getting into discussions about
> majority opinions and I'd very much like minority opinions to be taken
> into account. I'd like introspective people to carry as much weight as
> extrospective ones. I'd like to see more people stand up against blanket
> statements on human nature, and not write off the minority as unimportant
> or somehow broken or diseased.
Just to clarify - when I ask, "Why do people play games?" I'm not
expecting a singular answer. There should be many answers to that
question, all valid and useful.
Then, armed with the selection, you could choose which to support in a
particular game - not only does this minimise problems of differing
agendas, but hopefully means the theme and gameplay matches the
motivations and personality of the players.
Sure, it's never going to be perfect. But it's surely got to be an
improvement...
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