[MUD-Dev2] [DESIGN] Rewards

Sulka Haro sulka at sulake.com
Fri Apr 27 09:58:07 CEST 2007


On 25.4.2007, at 7.45, Sean Howard wrote:
>
> Rewards aren't something that are basic to the fundamental gameplay. If I
>
> draw a Super Awesome Kill Dragon from my self-crafted deck of cards,
>
> that's not a reward for drawing a card.

Actually, being able to play the card just might be a reward. As you
pointed out in the previous email, social interaction is a very
complicated thing. Given that playing down a card happens in a social
context, the player with the MegaCard might get immense satisfaction for
surprising the other player who just didn't have a clue you possessed
the card. The satisfaction you get from this particular interaction with
the other player is the reward for having acquired the card. Hence the
reward is not a reward in the context of the game being played but in
the context of activity related to the game.

However, this doesn't make the reward any less of a reward. In fact, the
satisfaction of possessing an item you can use in the game that someone
else doesn't have might be the prime reason for someone to play the
game.

sulka



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