[MUD-Dev2] [DESIGN] Removing the almighty experience point...

Caliban Darklock cdarklock at gmail.com
Fri Aug 3 12:07:33 CEST 2007


On 8/2/07, cruise <cruise at casual-tempest.net> wrote:
>
> Nope. The idea was more like the concept of "credits". Performing a
> level X task gives you a level X credit.

This creates a problem.

Imagine two tasks, task A and task B. Task A is sufficient to go from
level 1 to level 2. Task B is sufficient to go from level 2 to level
3. Now imagine that I perform both tasks.

If I perform task A first, I become level 2, and then task B takes me
to level 3.

If I perform task B first, I become level 2 and task A accomplishes nothing.

I don't believe most players in the mass market will accept this idea.
The experience point works because task B "overflows" into credit for
level 3, and task A covers the balance.



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