[MUD-Dev2] [DESIGN] Spore and MMOs
Johnicholas Hines
johnicholas.hines at gmail.com
Tue Aug 28 12:00:26 CEST 2007
On 8/27/07, Michael Chui <saraid at u.washington.edu> wrote:
> The other is a kind of PBEM/Hotseat Civilization-type of approach,
> wherein there are periodic updates of changes. For instance, consider a
> game of Battlefield played across a couple dozen sessions of
> Counterstrike, each session involving different groups of related and
> allied persons. You'd have specific missions: essentially, "Capture this
> point." and the outcome would be saved and the next group to play would
> have to deal with it thusly.
Checking out a map/instance, modifying it by playing it with one or a
few players, and then uploading it sounds very interesting. It reminds
me of source control systems (like CVS).
Would there need to be defenses against people checking out a map,
modifying it drastically with a hacked client, and then uploading the
modified map?
Johnicholas
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