[MUD-Dev2] stock market mechanisms in muds
Daniel James
d at djames.org
Wed Feb 14 14:53:08 CET 2007
Yay for the return of mud-dev!
On Tue, 13 Feb 2007, Acius wrote:
> If you're wondering about my sources for the statistics--I don't work
> for them, but I have friends who do. My information is a little old,
> so take it with a bit of salt.
Your statistics are pretty accurate.
A few notes; the doubloon costs are only levied on finished goods, not
commodities. Commodities (the ones produced by different islands and
traded via sea) are used by shops ('refineries') to create finished
goods (and in some cases intermediary commodities, e.g hemp -> cloth ->
clothes, herbs -> dyes -> cloth). Commodities are always sold just for
pieces of eight (the attention currency). One interesting note is that
the refineries require player labour (which is primarily an offline
fixed amount per player) to produce goods, thus circulating money back
more widely into the economy from purcahses. We tax purchases of items,
~10% for the pieces of eight price and 100% for the doubloon price.
Most players lose money on their shops, but many enjoy shopkeeping
anyway. A few work the markets and make a lot of money. All these
economic features we included to provide context and high-level
motivations in what is otherwise a pretty simple and low-content game.
It seems to have worked, but sometimes we question the development
investment in such a complex economy (the old 'kitchen sink' problem).
The doubloon<->piece of eight (or 'attention<->cash') marketplace
surprised us with it's effectiveness. We're using the same model in
Bang! Howdy and will do in some form in future games, too. I believe,
though, that Matt Mihaly's Achaea was the first game to do this, so we
can't claim the innovation. Likewise the commodity system in PP has a
debt to Avalon, my old MUD.
None of this really constitutes a 'stock market', though. I think that
would be uber kitchen sink, but might get interesting in a very populous
and highly developed economic game -- perhaps Eve or Second Life with
better a global corporate toolkit.
- Daniel
Capn o' Three Rings | http://thefloggingwillcontinue.com/
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