[MUD-Dev2] [Design] A rant against MMORPG installs and initial user experience
Vincent Archer
archer at frmug.org
Mon Feb 26 15:00:17 CET 2007
According to Tess Snider:
> On 2/15/07, Mike Rozak <Mike at mxac.com.au> wrote:
> >12:00 PM - Get home with the vanguard install disks.
> >(After doing a 2 hour round-trip to the game store.
> >I live in the outback! I also picked up groceries
> >and ate lunch while I was in town, otherwise I
> >would have started the clock at 10:00 AM.)
>
> It's 2007. Everything should be downloadable. No
> more excuses.
Marketing raises again its ugly head. If you offer direct download, say
goodbye to store markets.
> >- Vanguard then spends 10-15 minutes rescanning the 17
> >gigabytes of files that it just installed in order to
> >see which of them was out of date.
>
> Ooh, sloppy. Should only do that on a repair. Maybe they waited
> until the last minute to write their patcher?
Actually, that one is a standard from SOE. There's no difference between
patching and repairing. The system has a list of "current stat of those
files", and will download any that differs. They've been using that
scheme since 1999.
> >- Vanguard asks me to log in again.
>
> This is something I hate about WoW, actually. Why do I have to keep
> logging in over and over again when I'm patching? If you've got more
> than one patch to install, it gets completely insane. And the EULA
> and the ToS! Over and over and over.
See above. That's a design decision, actually. If you have a system that
patches and repairs (SOE), you download exactly what you need, and no
more. Even after six months of break from the game. Downside: you spend
more time before starting to play to validate your game assets.
The differential patch school, which was exemplified by UO, and to which
a lot of people subscribe has the client send its version, and receive a
message "please download patch X-to-Y". It works fine... as long as the
production creates combo patches that combine X-to-Y-to-Z. But that's
cumbersome, so they usually prefer to do that once a year or so.
At least UO's patcher downloaded all the patches in sequence and applied
them without restarting.
> if they have an older video card). *I* prefer to run in desktop
> resolution, because I'm usually either A.) on an LCD that has exactly
> one native resolution, or B.) on an HDTV where I need it to use my
> custom resolution to prevent overscan. However, many gamers adjust
> resolution based on performance for a given game.
I prefer to run on a window, and resize the window. Notably on a MMO,
where you will probably have IM popups, refer to the web for the irksome
questions about where Mankirk's wife is located, and the like...
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