[MUD-Dev2] [DESIGN] Excellent commentary on Vanguard's diplomacy system
cruise
cruise at casual-tempest.net
Tue Feb 27 10:17:46 CET 2007
Thus spake Michael Sellers...
> http://ctrlaltdel-online.com/comic.php?d=20070216
>
> Like I said before - equating social gameplay like diplomacy with any
> form of combat (even as an "alternative form") is just wrong. Wrong
> wrong wrong.
"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
- Will Rogers
Combat can be social, if you're in a team.
Persuading someone to your viewpoint is a /competition/, which combat is
a subset of.
> But when all you have is a hammer...
I agree we need more in games than combat, I really do. But games are
inherently about competition in some form, in that they present a series
of challenges which you must overcome.
Just because the diplomacy system requires you to compete against NPC
doesn't make it "combat." I've yet to try Vanguard (though I have it
waiting for when I have a working gaming PC again), but from what I've
read, the diplomacy system encourages social interaction in order to
achieve the area bonuses, since it requires co-ordinated diplomats
working to a common goal.
Have you read the comments that accompanied Tim's Vanguard comics (he
did three)? He's actually very favourably inclined towards the diplomacy
system, and counts it as a big reason as to why he's playing.
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