[MUD-Dev2] [DESIGN] Excellent commentary on Vanguard's diplomacysystem
Raph Koster
rkoster at san.rr.com
Wed Feb 28 16:18:11 CET 2007
> -----Original Message-----
> From: mud-dev2-bounces at lists.mud-dev.com [mailto:mud-dev2-
> bounces at lists.mud-dev.com] On Behalf Of cruise
> Sent: Tuesday, February 27, 2007 3:35 AM
> To: mud-dev2 at lists.mud-dev.com
> Subject: Re: [MUD-Dev2] [DESIGN] Excellent commentary on Vanguard's
> diplomacysystem
>
> I agree we need more in games than combat, I really do. But games are
> inherently about competition in some form, in that they present a series
> of challenges which you must overcome.
"Presenting a series of challenges" does not equate to "competition" unless
you mean competing with yourself...
In the past I have presented a model wherein we have
- symmetric games (where each contestant is playing the same game with the
same resources on the same field with the same goals: tennis, chess)
- asymmetric games (where they are not: fox & geese, most player-vs-computer
games such as Space Invaders)
- parallel games (where contestants are competing by playing symmetric or
asymmetric games, and measuring their success rates against each other:
footraces, high score tables)
-Raph
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