[MUD-Dev2] [DESIGN] Interactive fiction equation
Mike Rozak
Mike at mxac.com.au
Tue Jan 9 21:21:39 CET 2007
I've gone all theoretical again. You might find this writeup interesting if (a) you're into theory, and (b) you're interested in the tradeoff between story and choice. It mostly ignores the effects of other players though.
http://www.mxac.com.au/drt/InteractiveFictionEquation.htm
I haven't pasted the text because it's a bit long, a lot of bullets, and a has a few symbols, none of which come out well as raw text. (Will mud-dev2 ever handle rich-text mails?)
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