[MUD-Dev2] [MUD-Dev] [REPOST] Griefing
Jeffrey Kesselman
jeffpk at gmail.com
Mon Jul 2 11:27:19 CEST 2007
On 6/29/07, Dana V. Baldwin <dbaldwin at playnet.com> wrote:
> Jeffrey Kesselman wrote:
> > There are many many ways to grief, a maxxed pkiller is just one case.
> > And the worst griefer actually is the one who picks on newbs because
> > they drive people trying the game out away.
> >
>
> Isn't this example a little dates? Sure, it was an interesting
> experiment 10 years ago but I can't think of a successful modern game
> that even allows that as a playstyle. I hope we all learned what a
> disaster this is waiting to happen. Unregulated PvP and level based
> character progression just dont' mix well together.
Well, again, PvP isn't the only way to grief.
Go hang out in the Pcket D in COH for a night and Im sure you will see
what i mean.
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