[MUD-Dev2] [DESIGN] Removing the almighty experience point...
Travis Casey
efindel at gmail.com
Tue Jul 31 13:43:22 CEST 2007
On Jul 30, 2007, at 8:40 AM, cruise wrote:
> Thus spake Travis Casey...
>> ... or get someone else to level their characters for them, or
>> help them level. If you want to lock lesser-skilled players out
>> of higher levels, you'd need to either allow losing levels (so
>> that poor play of a high-level character would cause it to become
>> lower level), or eliminate character levels entirely and make the
>> game rely purely on player skill (so that in order to handle
>> difficult areas, you have to have the skill to do it yourself.)
>
> Is this necessarily a bad thing? It would certainly be a very
> different type of game, but one that might well appeal to a
> different group of players. It's bassicaly how games like counter-
> strike work, and they are far from unpopular...
I don't think it would be a bad thing, myself. Indeed, the steep
power curve of many MMORPGs is one of the things I personally
dislike....
--
Travis Casey
efindel at gmail.com
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