[MUD-Dev2] [DESIGN] Removing the almighty experience point...

Travis Casey efindel at gmail.com
Tue Jul 31 13:43:22 CEST 2007


On Jul 30, 2007, at 8:40 AM, cruise wrote:
> Thus spake Travis Casey...

>> ... or get someone else to level their characters for them, or  
>> help them level.  If you want to lock lesser-skilled players out  
>> of higher levels, you'd need to either allow losing levels (so  
>> that poor play of a high-level character would cause it to become  
>> lower level), or eliminate character levels entirely and make the  
>> game rely purely on player skill (so that in order to handle  
>> difficult areas, you have to have the skill to do it yourself.)
>
> Is this necessarily a bad thing? It would certainly be a very  
> different type of game, but one that might well appeal to a  
> different group of players. It's bassicaly how games like counter- 
> strike work, and they are far from unpopular...

I don't think it would be a bad thing, myself.  Indeed, the steep  
power curve of many MMORPGs is one of the things I personally  
dislike....

--
Travis Casey
efindel at gmail.com



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