[MUD-Dev2] [Design] [REPOST] Food in MMOs

Michael Hartman mlist at thresholdrpg.com
Mon Jun 11 11:17:17 CEST 2007


Jean, Yannick wrote:
> Michael Hartman wrote  :
>
>>(...) All you hear about now for MMOs is "what is the end game?"
>>This is because the "mid-game" is generally just a painful hurdle to get
>>through so you can get to the "real game." This never existed in MUDs.
>>It is a shame that MMOs have devolved such that levels 1->Cap are
>>worthless. The real game takes place at Cap Level. (...)
>
>
> Is that so ?
>  
> My MMORPG crowds seem to differ from yours.

Then I guess you aren't keeping up with all the major MMOs out there.
Because on every one, the discussion of "the end game" is always of
titanic importance and is clearly a major focus of the developers.

In WoW, you'd think level 1->69 didn't even exist any more. Blizzard
sure doesn't give a crap about it. Their entire focus is on end game
raiding with a little end game PvP tossed in.

>>From my experience,  most players could not care less about the end game
> and they would rather endlessly play the "mid-level" experience.
>  
> Reaching the endgame in current MMORPGs, usually mean you cannot
> continue casually playing you charater.

I agree. That's my point and that is part of the problem. The mid-game
is far too often garbage, and is designed as merely a time sink to get
to the "real game" at the end.



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