[MUD-Dev2] [DESIGN} Who to design for?

cruise cruise at casual-tempest.net
Wed Jun 13 13:53:46 CEST 2007


Thus spake Sean Howard...
> Because there is no such thing as a finished thought. You can ALWAYS look
> at something from a different perspective and see something new and
> worthwhile. Common wisdom is a finished thought. It's a bumper sticker
> slogan's worth of "deep thought" that is anything but. Common wisdom
> prevents people from looking outside the box, or worse, trying to get
> others to look outside the box. They will always retort with "If it
> weren't true, it wouldn't be common wisdom" - which is, itself, common
> wisdom, and I should add, wrong.
> 
> The ONLY thing important is the discussion. The debate. The back and forth
> of ideas. The devil's advocate. Common wisdom is biased intelligence. It
> comes to you under the guise that it is true. Truth is never that simple.
> Life is never that simple. Nothing important is simple enough to fit on a
> bumper sticker. There are always ifs, ands, or buts. And if you adhere too
> tightly to this absurd idea that somehow, people must be right some of the
> time, you don't spend enough time thinking whether or not they are right
> THIS TIME. Start with the negative and work backwards until you've run out
> of ways to disprove it.

But if you don't stop that process /somewhere/ you'll never have a 
finished game, either :P

I agree that there is always an improvement, a change, a tweak to be 
made somewhere. But at somepoint when making an actual game for other 
people to play, you have to say, "Enough!" and release the damn thing.

So when is it good enough? *ducks and runs*



More information about the mud-dev2-archive mailing list