[MUD-Dev2] [DESIGN] Rewards

Michael Hartman mlist at thresholdrpg.com
Fri Jun 29 17:45:51 CEST 2007


Sean Howard wrote:
>>Actually, being able to play the card just might be a reward. As you
>>pointed out in the previous email, social interaction is a very
>>complicated thing. Given that playing down a card happens in a social
>>context, the player with the MegaCard might get immense satisfaction for
>>surprising the other player who just didn't have a clue you possessed
>>the card.
>
>
> That's rewarding, sure, but not a REWARD. A reward is "do this, get that".
> It is something given in order to influence somebody's behavior. It has
> nothing to do with satisfaction. In fact, in my experience, most rewards
> haven't been particularly satisfying.

Play this card, get the immense joy of seeing your opponent's face
crumble in misery. If that card leads to a victory, you get the reward
of winning. Then there is the added reward for people who play such
games with some sort of stake.

That is a reward - plain and simple.

> A reward has nothing to do with satisfaction.

*boggle*



More information about the mud-dev2-archive mailing list