[MUD-Dev2] [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system]
cruise
cruise at casual-tempest.net
Fri Mar 2 10:11:12 CET 2007
Thus spake Jeffrey Kesselman...
> But really, IMo, what you are saying is that a "game" is a challenge
> with some reasonable chance of success on the part of the player.
> (Note that this excludes most carny games, which i consider "scams'
> not games. It also leave out the lottery for a similar reason.
Yup, that's what I'm saying.
> There *is* a whole 'nother category of entertainment that doesn't have
> this quality, but i would call those "toys" as opposed to games.
Give me an example of toy use, and I think I'll be able to point out the
"challenge" and "success" in that play.
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