[MUD-Dev2] [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system]
Caliban Darklock
cdarklock at gmail.com
Fri Mar 9 18:19:46 CET 2007
On 3/5/07, cruise <cruise at casual-tempest.net> wrote:
>
> We'll have to disagree on that point. If I'm not enjoying it, it's no
> longer a game.
So because I personally do not enjoy playing hockey, hockey is not a game?
> Failing is defined in the space between the player's mind and the "game
> world"
You are describing a toy, not a game. A game, by definition, entails
agreement among multiple parties on what the rules are. The difference
between your perception of the rules and someone else's perception of
the rules is called "cheating". Since I write UI automation code, I
might write a program that plays the boring parts of the game for me.
Since you probably don't expect that, and can't do it yourself, you
would probably call it cheating.
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