[MUD-Dev2] [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants)
Caliban Darklock
cdarklock at gmail.com
Fri Mar 9 18:48:40 CET 2007
On 3/9/07, Morris Cox <morriscox at gmail.com> wrote:
>
> My concern is about what one poster
> (wish I could remember who) posted who postulated that the easier the
> SDK, the more bland the content (paraphrased).
My experience? If the SDK is easier:
- the quality of content increases linearly
- the quantity of content increases geometrically
- the difficulty of finding quality content increases exponentially
The easier your SDK becomes, the more you have to filter submissions.
I frequently try to devise community-based mechanisms to do this. One
such idea that I like is to randomly select people from an opt-in
subset of the community whenever a submission comes in. They are
expected to get it, review it, and return it with a "+", "-", or "0"
response. This process continues until the submission gets a -5 (when
it is deleted) or a +5 (when it is added to the public download pool).
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