[MUD-Dev2] [OFF-TOPIC] A rant against Vanguard reviews and rants
John Buehler
johnbue at msn.com
Thu Mar 15 09:43:20 CET 2007
Adam Martin writes:
> On 01/03/07, Amanda Walker <amanda at alfar.com> wrote:
> > On Feb 28, 2007, at 5:23 PM, John Buehler wrote:
> > > To break out of this pattern, it's going to take things like
> > > inexpensive
> > > graphics engines that will let every Tom, Dick and Harry Developer
> > > take a
> > > shot at the graphical genre the same way that printf permitted the
>
> Those have been around for years - I'd suggest going to gamedev.net
> forums and have a browse, see what the latest and greatest is. And to
> find out quite how many people there are who are more than capable of
> writing rich powerful 3d engines in their spare time :). There's a
> huge community of soon-to-be indie developers there, a rich mixture of
> extremely keen and creative highschoolers trying to write games from
> scratch, highly skilled non-games industry people (programmers,
> artists, etc) writing games for fun, and mainstream games devs who
> just like to do some game dev work as a hobby without the stresses of
> commercial dev.
I'm pleased to see the effect taking hold. What are they using for artwork,
models, animations and so on?
> > > that will put World of Warcraft to shame.
>
> I'd like to know what a thing that put WoW to shame would look like in
> a conceptual sense: what would it have to do for you to count it a
> success?
And why would that be a useful thing to discuss?
JB
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