[MUD-Dev2] [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity)

Jeffrey Kesselman jeffpk at gmail.com
Fri Mar 16 10:40:22 CET 2007


On 3/15/07, Jean, Yannick <yannick.jean at cgi.com> wrote:

> Were back on our discussion about depth. CoX focused on giving a fun
> "super hero" experience at the expense of depth.
>
> On the bright side, they found a good amount of subscribers willing to
> pay for this kind of games. This include my two suscribtions since
> launch, one for me and my wife (who is not interested in any other
> MMORPGs). CoX still offers the most satisfying casual experience in the
> MMORPs market in our humble opinions.
>

Hrm, I do and don't agree.

In the lower levels, absolutely!  Its great in the "get you into the
game and feeling like your accomplishing something" part.  HOWEVER the
game takes sudden shift to grind somewhere around the mid teens. gets
worse at 30 and MUCH worse at 40.



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