[MUD-Dev2] [ANNOUNCE] Midgard Online

Andreas Weidenhaupt andhor at onlinewelten.com
Mon Mar 19 10:11:59 CET 2007


>I would think of a way to explain this clearly.  "Roleplaying" is now an 
>utterly overloaded term that means everything and nothing to loads of
>different players.

You are right. I was talking about the traditional "roleplaying".
Midgard is an old pen & paper license. We will combine this tradition
with deep socializing features and fresh mmo features. Midgard Online
wont be a mass market mmo"rpg", we know that. But I am absolutly sure,
that there are a lot of folks out waiting for the roleplaying experience
they know from pen&paper and older pc rpgs. The class-system in midgard
online looks like the typical "fantasy" class-system (fighter, mage,
ranger, thief ...) but its completely different, because almost any
class can learn any skill (only the exp-price is different).

I don?t know yet, if we will find the right investor or/and developer
for this project, but Midgard (the pen & paper version) won so much
prices here in germany because of its rule-setting and its balancing and
it would be a shame if we wont try it.





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