[MUD-Dev2] [DESIGN] Ray traced environments
Jeffrey Kesselman
jeffpk at gmail.com
Mon Mar 19 11:08:51 CET 2007
On 3/17/07, John Buehler <johnbue at msn.com> wrote:
>
> 2. Is there any real value in going with raytracing? Are photo-realistic
> environments a niche feature for games? Is this the point where the visuals
> just make the rest of the game look bad by comparison?
Question 2a:
With all the multi-pass rendering tricks now available and fast thanks
to programmable GPUs, is there any significant [b]value[/b] to ray
tracing any more?
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