[MUD-Dev2] [DESIGN] Ray traced environments
Damion Schubert
dschubert at gmail.com
Tue Mar 20 13:10:47 CET 2007
On 3/19/07, Jeffrey Kesselman <jeffpk at gmail.com> wrote:
>
> On 3/17/07, John Buehler <johnbue at msn.com> wrote:
> >
> > 2. Is there any real value in going with raytracing? Are
> photo-realistic
> > environments a niche feature for games? Is this the point where the
> visuals
> > just make the rest of the game look bad by comparison?
>
> Question 2a:
> With all the multi-pass rendering tricks now available and fast thanks
> to programmable GPUs, is there any significant [b]value[/b] to ray
> tracing any more?
One of the more fascinating talks I went to at GDC this year was a talk
behind the art director of marketing for "Gears of War". Surprising
revelation:
the "mad world" commercial we all know and love was shot entirely in
engine. (Link is here: http://www.youtube.com/watch?v=ccWrbGEFgI8 )
The gist was that it is now so easy to do top quality graphics with modern
GPUs, but it is becoming increasingly harder to replicate what a good
GPU & Shader system can do in a package like Maya.
--d
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