[MUD-Dev2] [DESIGN] Multiplayer interactive fiction

Mike Rozak Mike at mxac.com.au
Thu Mar 22 12:38:45 CET 2007


Paolo Piselli wrote:
> I worked for the startup that eventually came out of this project,
> Zoesis Studios, and I can speak from experience that they had a very
> difficult time balancing the drama manager in the continuum between
> open-ended and interesting, so they eventually ditched the drama AI for
> a purely character-interaction driven experience.

Thanks for the paper. I hadn't read that one.

I wasn't planning on going as far as Storytron or Facade. Just getting NPCs 
a couple of steps better than Oblivion is my current goal. :-) (For me, the 
most interesting/fun parts of Oblivion were the towns; I wouldn't have cared 
much if they had ditched all of the monsters and dungeons.) 




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