[MUD-Dev2] [DESIGN] Ray traced environments
Jeffrey Kesselman
jeffpk at gmail.com
Thu Mar 29 13:01:10 CEST 2007
On 3/22/07, Mike Rozak <Mike at mxac.com.au> wrote:
>
> However, in some ways ray tracing is more applicable to computer games,
> particularly amateur ones. Ray tracing just "gets it right" first try,
> without any human involvement. Scan line rendering needs an expert to get it
> to do effects like reflective water, nice shadows, forests, etc. properly.
> Thus, ray tracing is better for amateur 3D than scan-line.
Sorry but i don't get this statement.
Sure, brute force works. But games have never been about brute force.
Quite the contrary, the art of game programming is the art of clever
tricks AROUND brute force. And yes, it takes some knowledge and some
inspiration.
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