[MUD-Dev2] [TECH] Randomly-generated Faction Names

cruise cruise at casual-tempest.net
Wed May 2 12:36:28 CEST 2007


And now for something completely different...

Randomly generating character names is nothing new - but has anyone 
attempted generating names of in-game factions?

The faction name naturally has to match it's function - there's no point 
calling the king's guard "The Dark Avengers" or a thieves guild "Knights 
of the Dawn." While I do know the general alignment and goals of my 
randomly generated factions, it's judging the alignment of the name so I 
can match them up that seems a little trickier.

I suspect that the way the name is generated will make this easier or 
harder, so I'll leave the entire question open in expectation of some 
clever and inventive suggestions :P



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