[MUD-Dev2] [DESIGN] Perma-death

cruise cruise at casual-tempest.net
Tue May 15 10:35:27 CEST 2007


Okay, to get something going again, here's a nice controversial one :P

Is there /any/ ways perma-death can be implemented without being hated 
by players?

Well, the first question is surely why?

a) A high-level character really means something. It's not just a 
question of time.

b) ...actually, that's the only thing I can really think of. Any 
suggestions.


What other ways could we create such a feeling (assuming that's 
something we even want to do...)?

LotR has titles for each level range you survive without dying. This 
seems to be in a similar social area, but is it quite as impressive?



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