[MUD-Dev2] [DESIGN] Perma-death
cruise
cruise at casual-tempest.net
Tue May 15 10:35:27 CEST 2007
Okay, to get something going again, here's a nice controversial one :P
Is there /any/ ways perma-death can be implemented without being hated
by players?
Well, the first question is surely why?
a) A high-level character really means something. It's not just a
question of time.
b) ...actually, that's the only thing I can really think of. Any
suggestions.
What other ways could we create such a feeling (assuming that's
something we even want to do...)?
LotR has titles for each level range you survive without dying. This
seems to be in a similar social area, but is it quite as impressive?
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