[MUD-Dev2] [TECH] Creating games with Worldforge
Tess Snider
malkyne at gmail.com
Wed May 23 11:49:26 CEST 2007
On 5/22/07, Roger D Vargas <luo_hei at yahoo.es> wrote:
> Not so active lately. Even in the forums takes 1 day to get a response.
> Also, I havent been able to build Ember under Linux and my hardware is
> not enough to make it run under windows, so I have decided to continue
> with the idea of writing my own server.
The forums were never active. In fact, one of the threads on the
General mailing list I pointed you towards is entitled "The Forums: a
failed experiment." The mailing list has had about 30 messages on it
this month, I would ascertain from the archive, but *shrug* -- I'd
never discourage someone from writing their own se-... er, wait, yes I
would. :)
Writing your own server is one of those things like writing your own
graphics engine, where, sure, if you have the know-how, you *could*,
but even many people who know how to do it decide that they have
better things to do with their time. There's also the very high
possibility that you will become bogged down, discouraged, and
ultimately never even get around to making your actual game. If
MUD-development were a fantasy movie, this path is the one with heads
on pikes, and guys hanging from the trees. Sure, you could be the
intrepid hero that makes it to the Fortress of Eternal Peril, or...
you could be one of the guys with no head.
Have you considered Multiverse?
Tess
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