[MUD-Dev2] [DESIGN] Essence of a MMO (was 4Cs)
Dana V. Baldwin
dbaldwin at playnet.com
Tue May 29 12:31:20 CEST 2007
Sean Howard wrote:
>
>
> I'd say a (mostly) persistent world is a minimum to describe something as
> massively multiplayer. Leaderboards don't make a game multiplayer because
> each play does not affect every other player's game session.
>
>
Persistence might be a qualifier for a virtual world but it has nothing
to do with the number of players you can sup[port which is the essence
of massively multi-player. BF2 isn't an MMO simply because it is in no
way massive.
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